Everything from his dialogue, to his moveset and overall character design is as plain as can be. There’s nothing exceptionally bad about Taven. He’s supposed to be Liu Kang and Kung Lao’s martial arts teacher, but while those two fight with fireballs, bladed hats, and flying kicks, Bo Rai Cho fights with farts and belly flops. He’s a drunken martial arts master meant to be taken seriously as a skilled fighter, but his most iconic move involves puking on the ground and making the opponent slip. Bo Rai Choīo Rai Cho feels like a mess of ideas all sloppily thrown together to create a character of contradictions. He’s an experiment created by Shang Tsung that managed to escape before he was actually completed, leaving him a walking, talking, pile of meat, with a gross eye hanging out. Then there’s Meat, who like his backstory suggests, is something of a mistake. Mortal Kombat’s hidden characters are usually great, and characters like Jade, Reptile, Noob, and Smoke have all gone on to be beloved by fans. His design is extremely plain and he has very little in the way of an interesting story beyond being a companion of another Mortal Komat character. Moloch looks like a monster plucked from the background of a dark fantasy story, given a giant steel ball to hold on to, and told that he was now one of the big bosses of Mortal Kombat. Beyond that, Kai dressed in red, wore a red bandana, used fireballs, had a flying punch instead of a flying kick, and just overall felt like a watered down version of Liu Kang. Kai, for instance, is a Shaolin Monk in a game where two of the most iconic characters, Liu Kang and Kung Lao, are also Shaolin Monks. A big problem with some of the characters introduced in Mortal Kombat 4 was that instead of feeling wholly original, like Shinnok, Quan Chi, and Fujin, they felt like weaker versions of already existing characters.
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